![]() ![]() My configuration is an AMD Ryzen 3900X, Nvidia EVGA 2070 Super, and 32GB of DDR4 RAM at 3200MHz, and a Samsung 970 EVO NVMe M.2 drive on an Asus Crosshair VIII Hero Motherboard, running Windows 11 with the latest hardware drivers and software updates. I am experiencing the same issue as seen in your video on my system. I’m fairly certain this is the result of the LOD (Level of detail) not scaling back down when it should. Turn 180degrees to look behind at where you just came from and you will notice a considerable drop in FPS. If you run in a straight line for a minute or so you should notice the FPS is “normal”. ![]() As you then start to move away from such an object the game engine should prepare the lower quality version of the asset of an object to once again save on system resources. This is usually done in such a way you can’t see this happen. As you approach such an object the game engine will start to load in a higher detailed version of the asset. Usually in games far away objects when the texture / geometry of an object is rendered it will be of a lower quality to save system resources. It’s as if the game engines LOD doesn’t scale back down when you leave an area causing it to try and render the high resolution version of the asset unnecessarily.įor those who may not know how this works: The fps drop only seems to happen if it look towards an area I’ve just been. On a 5950x and 3090 the performance is terrible. ![]()
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