In 2009, Phoronix described version 2.5 of Nexuiz as the best open source FPS they had played, with refined gameplay and graphics that take advantage of modern hardware. It also featured on the March 2007 Maximum PC and (version 2.4) was released on the May 2008 and August 2009 PC User cover disks. In the September 2006 issue of the magazine PC Gamer, Nexuiz was included in an article on Internet developers and free games impacting the industry. Community changes to the Nexuiz project initiated a free fork called Xonotic. The main page of has changed to reflect the commercial version of the game, rather than the open source PC game, although the PC game's page remains accessible. It is based on CryEngine 3, instead of the DarkPlaces (Quake) engine used in the original game. While the game uses the same name, it adopts a futuristic, Victorian art style. This version was released on Xbox Live Arcade, PlayStation Network and Steam. On March 3, 2010, it was announced the name Nexuiz had been licensed to IllFonic game studios as a platform for a commercial release. On July 13, 2010, Crytek announced that it had licensed the Cryengine 3 for Illfonic's Nexuiz. Many of the core contributors and community members of Nexuiz moved to this new project as they felt that sale of the name Nexuiz mishandles the original project. On March 22, 2010, the fork Xonotic of Nexuiz was announced. On March 1, 2010, it was revealed a company known as Illfonic purchased the rights to the name Nexuiz, and a proprietary license to the source-code, the details of any potential legal conflicts are not yet known. From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz. Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organizational issues associated with a many user, one developer model. This includes all new GUI graphics elements, as well as reflective water and improved particles. On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released Jand 2.1 September 9, 2006. After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. Soon afterward the project moved to the DarkPlaces Quake engine created by Forest Hale, who later also joined the project. Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. Currently there are a few custom mods and maps used. Nexuiz supports most Quake modifications (although with varying functionality). It can also support new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. All these effects can be turned off to make the game run on older hardware. The graphics in Nexuiz use coronas, the bloom shader effect, Realtime World and Dynamic Lighting and shadowing, shaders (with OpenGL 2.0), offset mapping, and High dynamic range rendering. It includes thirteen weapons, 24 official maps and over 240 community created maps, as well as 15 player models. Nexuiz is an FPS game, heavily inspired by the original Quake games, even running on a modified Quake engine known as DarkPlaces engine.
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